Our editorial team spoke with Elisaveta about her experience creating a public sculpture in a virtual space and how her artistic philosophy found a new dimension in the metaverse.
Elisaveta, your project (See Through the Eyes of the Creator) for Decentraland Art Week 2025 was designed specifically for this platform. What was the starting point for the idea, and how did you approach working with the digital space artistically?
Yes, this project was created specifically for Decentraland, but the concept itself was born almost four years ago. It has been a long process — from shaping the philosophy and artistic form to connecting the idea with existing styles and movements. I was greatly helped by my curator, Julia Sysalova, three years ago when I came to the School of Art Communications with the concept of the Creator’s head sculpture. We refined and enhanced it together back then.
This is a mature concept, developed over years through shared effort, and it continues to evolve, adapt, and sharpen for different projects. The digital space gave me the opportunity to add interactive elements that would be far more difficult to realize in the physical world. In the virtual realm, the viewer doesn’t just participate in the artwork but goes through a complete step-by-step awakening process, receiving explanations and instructions, interacting with objects, and moving through the stages toward truth.
You are a conceptual sculptor. Would you say your artistic philosophy successfully translated into the digital medium? What changed, what was preserved, and what required rethinking?
Yes, I believe it did. In some ways, the project actually gained advantages in the digital environment. As both artist and spiritual guide, I have long thought about how conceptual art could deliver a spiritual experience through physical sculpture. In the metaverse, this has become possible.
Inside the head, the viewer goes through an awakening journey — reconnecting with the body, clearing blocks, activating three inner powers, and beginning to create from within. The digital head allows the symbolic awakening path to be experienced step by step: choosing energies and manifesting outward into the material world.
This is public art, free for anyone to visit, and the head is far larger than human scale — something physically challenging and costly to produce in the real world. The virtual medium made it relatively simple to create a transparent head through which the surrounding world remains visible and unified with reality.
The artistic form and style, however, were fully preserved: the technical team at Vegas City Studio followed my concept and worked closely with me to retain the contours, lines, and even clay texture of my original sculpture.
As this was your first time working in a virtual environment, what challenges did you face, and how did they affect your practice?
I had to learn to think not only as a sculptor but as a metaverse designer — sensing space, understanding how interactivity works, how characters move, and what technical possibilities Decentraland offers. At first, I explored the metaverse as my avatar, walking through other projects, seeing how interactions with characters and objects work. Only then could I break down my idea into steps that an avatar could follow. In the end, I think the awakening journey inside the sculpture became clear and coherent.
Is there a difference for you between creating a physical sculpture and working in digital format? What was the most unexpected part of this transition?
There is definitely a difference: with physical sculpture, you feel the properties of the material — its density, flexibility, texture, and the tools you use. In the metaverse, that tangible sensation is absent. But for me, the essence remains the same — it is still about working with three-dimensional space and form, which I first create in my imagination and then realize physically or virtually.
The most unexpected thing was how real the virtual world feels. In the project, the avatar sees, hears, touches — it is a full-fledged reality with its own colors, sounds, and vibrations. It feels real, albeit not entirely physical, somewhat dreamlike, yet totally legitimate as a space of existence.
In your view, does the audience remain mere observers in the metaverse, or do they become participants?
The viewer undoubtedly becomes a participant. That is the very essence of the project — to immerse them inside the Creator’s head, to let them feel what it’s like to be the Creator, merge with the head, and create from within, from the depth of their energy.
In your creative biography, spirituality, healing, and the idea of unity — the unity of the “Self” and the Universe — play an important role. How did these themes take shape in your work for Decentraland, and what do you hope the audience will feel?
The head offers an awakening journey in stages. These are symbolic steps — it’s impossible to replicate the full real-life process in a 5–10 minute experience inside the Decentraland installation. In reality, it takes months and has a cumulative effect. Still, the key stages are clearly shown: reconnecting with the body, clearing blocks, activating the three selves, and creating reality through an inner state.
I hope this brief experience will inspire viewers to continue their own path of transformation and awareness, leading to tangible improvements in their lives. On my Telegram and YouTube channels, I share detailed practices for working with the body, mind, and energy that help restore a natural state without mysticism — grounded instead in neurophysiology and quantum physics. These practices allow our brain and body to cleanse and operate in a healthy rhythm without stress or overload, leading to healing, health, and harmony.
I hope my conceptual Creator’s head becomes a starting point for viewers’ deeper awakening, self-connection, and the unfolding of their full potential — their natural human physiology, free of “magic” and simply functioning at its optimal healthy state.